Bastien Ferras
Level Designer @ Kylotonn Games


Professional projects.

Logo WRC 7


Level Design

Logo V Rally 4

V-Rally 4

Level Design

Personal and student projects.

Map cs:go

CS:GO - Worksite

Level Design

Map cs:go

CS:GO - Matcha

Level Design

Logo On the other side of the mirror

Through the Looking Glass

Game Design / Level Design

Logo Ztech


Level Design

Logo Dig Fall Survive

Dig Fall Survive

Game Design / Programmation


icon Programing


  • Game Engines (Unity 3D, Unreal Engine, Valve Hammer Editor, home made engine)
  • Programmation (C#, Javascipt, Blueprint)
  • Versioning soft (SVN, GIT)
  • Bug tracker (Jira)
icon Game Design

Game conception

  • Level Design (Single and multiplayer)
  • Level Building
  • Game Design
  • Architecture knowleges
  • Art sensibility (Composition, colors, lighting)
icon Screenwriting


  • Passion
  • Analysis
  • Creativity
  • Teamwork
  • Communication
  • Organisation


  • Logo Kylotonn Games

    Level Designer

    Kylotonn Games

    Feb 2017 - Today

    As Level Designer, my main job is to create roads and environments to trying to make the best racing game experience.

    Worked on WRC 7 and currently working on V-Rally 4.

  • Logo Pinpin Team

    Game Designer

    Pinpin Team

    Jan 2016 - Feb 2016

    Creation of an avatar's game concept for kids with special desease, the game had to educate kids to live with their deseases with lessons, quizz and party games.

  • Logo ForexGamer

    Game / Level Designer


    Dec 2014 - June 2015

    Design and integration of levels on Dead Galaxy, a FPS on mobile.

  • Logo Playtouch

    Game Developer


    Oct 2013 - Jun 2014

    Programmation of different casual games for mobile and web platform.

  • Logo Isart Digital


    Isart Digital


    Game Design and Programing studie over 3 years in Paris.

    Learning about Game Design and Level Design methods and Game development (2D / 3D).

About Me

Bastien Ferras

Bastien Ferras

Level Designer

Hello! My name is Bastien and I'm a level designer, currently working in Lyon.
I love narrative games and rich universes.
I aim to create emotion, stimulating experiences by playing with volumes, spaces and gameplay mechanics while following the given constaints.