A competitive map for Bomb Defuse mode.
Backgroud
In an expending village from the south of France, the charm of the surrounding hills and the sea is attracting more and more people who want to settle there.
In view of this constantly increasing demand, the construction of a housing estate was started on a plot of land that was still wild before that.
Under the pressure of the resident of the village, the construction have been stopped, but since few days, the worksite has been busy.
The inhabitants of the village no longer feeling listened to, a group of resistance fighters was formed, with the sole aim of putting an end to this construction site at all costs.
Gameplay intentions
The global idea was to make a small map to allow teams to do quick redirections and make the games more nervous. Also, with this characteristic, there is not a lot of long lines, which is encouraging to play with riffles (M4, AK-47, Famas, Galil) and make the AWP more difficult to pick.
Verticality
On this map we can gather four major different height (from 0 to 3). These variations are used to give an advantage to check a position, but also to give a feeling of progression, going up to reach an important position or rushing down / jumping into a scary fight.
Team areas
On the begining of the game we can split the map in two areas like this, where one is at the advantage of the anti-terrorists and another one of the terrorists team. These areas can evolve during the game.
Counter-Terrorists paths
Bomb site A
From their spawn, counter-terrorists have two direct ways to reach the bomb site A.
Bomb site B
From their spawn, counter-terrorists have only one direct way to reach the bomb site B.
Terrorists paths
Bomb site A
From their spawn, terrorists have three direct ways to reach the A site :
- Apartment A :
- By the scaffold
- By the heaven
- Passing by the middle, then through the connector
Bomb site B
From their spawn, terrorists have three direct ways to reach the B site :
- Passing by the middle, then the main. Once they control the main, then they have two choices :
- Passing directly by the short on the left of the main.
- Or by the boost on the right, a player can help an other one to reach this position, but it can also be reached alone by doing a technical jump, which is more difficult.
- Passing by the apartment B.
Choke points
The map contain three major conflict position, wich are on the mosts important area, and owning one of these positions can change the game.
The different locations
1 - Main
This is the main link between the middle and the bomb site B.
2 - Boost
From each side of the wall (from the main or bomb site B), a player can be boosted by another player to climb up and jump on the otherside. However from the main, a player can climb up on his own by doing a technical jump, which is more difficult and can require more time to execute.
3 - Danger
This is the link between the apartment B and the B site. Counter-terrorists can use it to have a long line to check the apartment.
4 - Z
The Z link the CT spawn and the B site.
5 - Connector
This is the quickest way to reach the A site from the middle.
6 - Appartment A
7 - Heaven
From the apartment A, terrorists can reach the A site by the door or by the heaven wich give a good vision on all the site and his main entrances.
8 - Window & Door
These are the two direct entrances on the A site from the CT spawn.